PLAYTEST: Neon Lords of the Toxic Wasteland
My bros gathered together for a little post-holiday RPG session on Black Friday. We've played tons of D&D, DCC, Mothership, and other games together over the past months. On this Friday afternoon, I ran a playtest version of NEON LORDS OF THE TOXIC WASTELAND , a gonzo, post-apocalyptic, retro-futuristic '80s adventure game, dungeon-crawling in a science fantasy world, in the far future after the BIG ONE blew up in 1992. The game is still in Kickstarter campaign for another week. It is fully funded and in "stretch goals" mode. The artwork is rad and the flavor is nutra-sweet, and I suggest that you back it! The playtest version is available free currently. I discovered the game through a forum for another post-apocalyptic RPG, and something about it sucked me right in. The "cassette futurism" flavor speaks to my personal imagination in a way that no other sci-fi or futuristic setting has before. Imagine a combination of He-Man, Escape From New York, Mad